Feel free to use the tilesets for your RPG Maker projects but please don’t use this content without proper crediting. – off-grid variations for elements like plants, rocks or windows to allow more natural looking and less square mapsĪll credit for the artwork goes to Enterbrain. – small edits to bring more variation to staple elements like crates, sacks or wall-mounted shields – lots of doors to create city, town and dungeon maps without having to use events for those – elements from the character sheets like braziers and chests In addition there is a single tileset that contains winter elements only. – Dungeon Interiors (*the Dungeon tileset is the only one that uses duplicate elements from the Buildings and the Plants tileset)įor each of those 3 a template (an example illustrates this post) is included in the download that shows how the tilesets fit best together. – Exteriors for everything from capital cities to wilderness This results in 4 tiles each for the following maps: The goal was to rearrange the content from the standard RTP tilesets to have as many elements as possible without duplicates* to work with. *This is all from my novice understanding of observation but I think I described it right.This package consists of 8 Tilests for RPG Maker VX Ace to be used as B-D. So once they are in the folder, go into your database and switch out the B-E tilesets. Also, Do not make them A tilesets unless they are set up to be auto-tiles. However they have to be the right size, and certain tiles should be blank. However B tilesets must have the first index set as a Star-passability. Should be put in the folder labeled tilesets in the img folder in your project. I don't think it involves auto-tiling either.ī through E tiles are just tiles that show above A tiles. They produce auto-shadows when walls are grouped together.Ī5 is similar to A3, aka miscellaneous. Actually I don't think there's any special format rulings for these.Ī4 are wall and ceiling auto-tiles that follow the same format as A2, but being 4x2. ![]() Follows A4 formatting 4x2 except there's no corner-work. Top-left is single-placement, top-right is non-adjacent corners pieces that matches a floor tile., and the rest below are adjacent groupings, or grouped corners,Ī3 is for some rooftop building tiles, and other kinda of floors, kinda miscellaneous. ![]() Follows the 4x2 setup similar to A4 with the corners.Ī2 are floor-tiles that are set up as 3x2 (rowXcolumn) tile sections. Find game assets tagged Cyberpunk and RPG Maker like Isometric Cyberpunk City - monogon, Isometric Space Colony - monogon, CyberPop - Interior Tiles, Winlu Cyberpunk Tileset - Exterior, Winlu Cyberpunk Tileset - Interior on itch.io, the indie game hosting marketplace. I'd also like to create dirt windows, but I think that might be asking too much :/Ĭlick to expand.A1 tiles are animated, usually involves stuff like water/lava. Transparencies: how to get a clean "window" effect without the transparent color artifacts. Corners are giving me a run for my money and I feel like I've tried everything. The C, D and E tabs perplex me.Īuto Tile Functions: how it works and how to create tiles that work together fluidly in the game. Tile Set definitions: I have no idea what A1 - A3 means. I wish there was a user manual so I could RTFM haha. If anyone has a link to something I can read, I'd greatly appreciate it and I apologize in advance if this has been asked before or this is the incorrect place to post this question. First off, on the Tileset tab, there is a mode selection, with 'Field Type,' Area Type' and 'VX Compatible.' I cant seem to figure out what these do differently. I've posted the topics I'm searching for below. Ive been using VX Ace for about a month now, and Ive been able to figure most things out, but I had a couple of questions about how tilesets work. ![]() It seems like the only resources I've found so far have been from people that understand how to use it but can't understand how to explain it to a newbie. I'm trying desperately to find a thorough instructional guide to creating tiles in an image editor, saving them (including transparency explanation) and uploading them to RPG Maker VX Ace. I feel like I've been all over the internet twice by now trying to figure out the tile system.
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